Add shifting ECB based on bone positions (melee-like)
This commit is contained in:
+104
-48
@@ -1,28 +1,44 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::math::{int::FGi32, vec::FGVec2};
|
||||
use crate::{
|
||||
fighter::{
|
||||
FighterFacingDirection, FighterSurfaceState, FighterTranslation,
|
||||
baked_animation::FighterBoneMatrices,
|
||||
}, math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
|
||||
/// Environment collision box: the diamond used to resolve a fighter against
|
||||
/// the stage. Purely geometry — the collision response lives in
|
||||
/// [`super::collision`].
|
||||
#[derive(Component, Debug, Clone, Copy, Hash)]
|
||||
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
|
||||
#[require(FighterPreviousECB)]
|
||||
pub struct FighterECB {
|
||||
pub vertical_half: FGi32,
|
||||
pub horizontal_half: FGi32,
|
||||
pub top: FGVec2,
|
||||
pub bottom: FGVec2,
|
||||
pub left: FGVec2,
|
||||
pub right: FGVec2,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Clone)]
|
||||
pub struct FighterECBBoneIndices {
|
||||
pub indices: Vec<usize>,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
|
||||
pub struct FighterPreviousECB {
|
||||
pub vertical_half: FGi32,
|
||||
pub horizontal_half: FGi32,
|
||||
pub top: FGVec2,
|
||||
pub bottom: FGVec2,
|
||||
pub left: FGVec2,
|
||||
pub right: FGVec2,
|
||||
}
|
||||
|
||||
impl From<FighterECB> for FighterPreviousECB {
|
||||
fn from(ecb: FighterECB) -> Self {
|
||||
Self {
|
||||
vertical_half: ecb.vertical_half,
|
||||
horizontal_half: ecb.horizontal_half,
|
||||
top: ecb.top,
|
||||
bottom: ecb.bottom,
|
||||
left: ecb.left,
|
||||
right: ecb.right,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,56 +51,92 @@ pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousEC
|
||||
|
||||
impl FighterECB {
|
||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||
let rel_up = trf.transform_point(Vec3::new(
|
||||
0.0,
|
||||
(self.vertical_half + self.vertical_half).to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
||||
let rel_left = trf.transform_point(Vec3::new(
|
||||
(-self.horizontal_half).to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_right = trf.transform_point(Vec3::new(
|
||||
self.horizontal_half.to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
[rel_up, rel_right, rel_down, rel_left]
|
||||
[self.top, self.right, self.bottom, self.left]
|
||||
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
||||
}
|
||||
|
||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
||||
self.bottom
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterPreviousECB {
|
||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||
let rel_up = trf.transform_point(Vec3::new(
|
||||
0.0,
|
||||
(self.vertical_half + self.vertical_half).to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
||||
let rel_left = trf.transform_point(Vec3::new(
|
||||
(-self.horizontal_half).to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
let rel_right = trf.transform_point(Vec3::new(
|
||||
self.horizontal_half.to_num(),
|
||||
self.vertical_half.to_num(),
|
||||
0.0,
|
||||
));
|
||||
[rel_up, rel_right, rel_down, rel_left]
|
||||
[self.top, self.right, self.bottom, self.left]
|
||||
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
||||
}
|
||||
|
||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
||||
self.bottom
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_ecb(
|
||||
query: Query<(
|
||||
&mut FighterECB,
|
||||
&FighterSurfaceState,
|
||||
&FighterECBBoneIndices,
|
||||
&FighterBoneMatrices,
|
||||
&FighterTranslation,
|
||||
&FighterFacingDirection,
|
||||
)>,
|
||||
mut gizmos: Gizmos
|
||||
) {
|
||||
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
|
||||
let trf = translation.get_3d_transform(facing_dir);
|
||||
|
||||
gizmos.cross(trf.get_translation().to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
||||
|
||||
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
|
||||
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
|
||||
return None;
|
||||
};
|
||||
|
||||
let pt = trf.transform_point(bone_matrix.get_translation());
|
||||
|
||||
Some(FGVec2::new(pt.x, pt.y) - translation.0)
|
||||
}).collect::<Vec<_>>();
|
||||
|
||||
let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5"));
|
||||
let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5"));
|
||||
let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5"));
|
||||
let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5"));
|
||||
|
||||
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
|
||||
let top = FGVec2::new(FGi32::ZERO, max_y);
|
||||
let bottom = FGVec2::new(FGi32::ZERO, min_y);
|
||||
let left = FGVec2::new(min_x, midpoint_height);
|
||||
let right = FGVec2::new(max_x, midpoint_height);
|
||||
|
||||
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining } = *surface_state {
|
||||
ecb_lock_frames_remaining
|
||||
} else {
|
||||
0
|
||||
};
|
||||
|
||||
dbg!(ecb_lock_frames_remaining);
|
||||
|
||||
ecb.top = top;
|
||||
|
||||
if ecb_lock_frames_remaining == 0 {
|
||||
ecb.bottom = bottom;
|
||||
}
|
||||
|
||||
ecb.left = left;
|
||||
ecb.right = right;
|
||||
|
||||
if surface_state.is_grounded() {
|
||||
ecb.bottom = FGVec2::ZERO;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
|
||||
for mut state in surface_states {
|
||||
state.tick_ecb_lock();
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -92,12 +144,16 @@ mod tests {
|
||||
#[test]
|
||||
fn previous_ecb_copies_current_dimensions() {
|
||||
let current = FighterECB {
|
||||
vertical_half: FGi32::lit("0.5"),
|
||||
horizontal_half: FGi32::lit("0.25"),
|
||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||
top: FGVec2::lit("0.0", "0.5"),
|
||||
left: FGVec2::lit("-0.5", "0.0"),
|
||||
right: FGVec2::lit("0.5", "0.0"),
|
||||
};
|
||||
let previous = FighterPreviousECB::from(current);
|
||||
|
||||
assert_eq!(previous.vertical_half, current.vertical_half);
|
||||
assert_eq!(previous.horizontal_half, current.horizontal_half);
|
||||
assert_eq!(previous.top, current.top);
|
||||
assert_eq!(previous.bottom, current.bottom);
|
||||
assert_eq!(previous.left, current.left);
|
||||
assert_eq!(previous.right, current.right);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user