Add shifting ECB based on bone positions (melee-like)
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@@ -153,10 +153,10 @@ pub fn fighter_debug(
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Ok(())
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}
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pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
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for (global_transform, matrices) in query {
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let (_, rotation, translation) = global_transform.to_scale_rotation_translation();
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let marker_transform = Transform::from_translation(translation).with_rotation(rotation);
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pub fn animation_debug(query: Query<(&FighterTranslation, &FighterFacingDirection, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
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for (global_transform, facing_dir, matrices) in query {
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let global_transform = global_transform.get_3d_transform(facing_dir);
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let marker_transform = global_transform.to_mat4();
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for (_, matrix) in matrices.iter() {
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let pos = marker_transform.transform_point(Vec3::new(
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matrix.cols[3][0].to_num(),
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