Add shifting ECB based on bone positions (melee-like)
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@@ -88,6 +88,12 @@ impl FighterBoneMatrices {
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]
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}
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pub fn get_by_idx(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
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Some((
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*self.previous_frame_matrices.get(index)?,
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*self.matrices.get(index)?,
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))
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}
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pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
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let index = self.bone_names.iter().position(|name| name == bone)?;
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Some((
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