Add mechanism to ignore platforms
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@@ -153,7 +153,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.surface);
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entity.insert(saved.surface.clone());
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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@@ -187,7 +187,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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surface: *fighter.get::<FighterSurfaceState>()?,
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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})
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}
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