Make dashback more lenient

This commit is contained in:
2026-08-29 11:36:13 +02:00
parent dc8e4e93a5
commit 07834dcb08
10 changed files with 159 additions and 59 deletions
+53 -20
View File
@@ -2,37 +2,62 @@ use std::collections::HashMap;
use bevy_asset_loader::asset_collection::AssetCollection;
use serde::{Deserialize, Serialize};
use strum_macros::{EnumIter};
use strum::IntoEnumIterator;
use strum_macros::EnumIter;
use crate::{
AppState, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2}, stage::{StagePoly, line::{StageCollision, StagePolyLineSegmentType, StagePolyType}},
AppState,
game_settings::GameSettings,
math::{int::FGi32, vec::FGVec2},
stage::{
StagePoly,
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
},
};
use bevy::prelude::*;
/// Per-stage presentation tuning for the standard match camera.
///
/// Values use gameplay world units on the XY plane
/// Spatial values use gameplay world units on the XY plane. Angle values use
/// degrees
#[derive(Component, Serialize, Deserialize, Clone, Reflect)]
#[reflect(opaque)]
pub struct StageCameraProfile {
/// World-space left edge of the camera range.
pub left: f32,
/// World-space right edge of the camera range.
pub right: f32,
/// World-space bottom edge of the camera range.
pub bottom: f32,
/// World-space top edge of the camera range.
pub top: f32,
/// Neutral focus point used for empty framing and dynamic pan calculations.
pub origin: Vec2,
/// Vertical perspective field of view for the standard match camera.
pub vertical_fov_degrees: f32,
/// Nearest allowed positive Z distance from the gameplay plane.
pub min_depth: f32,
/// Farthest allowed positive Z distance from the gameplay plane.
pub max_depth: f32,
/// Multiplies fighter camera extents after the player-count scale.
pub subject_scale: f32,
/// Multiplies the facing-forward horizontal fighter camera extent.
pub fighter_forward_extent_scale: f32,
/// Multiplies the standard camera's interest and eye follow speeds.
pub tracking_smoothness: f32,
pub vertical_tilt_degrees: f32,
pub horizontal_pan_coefficient: f32,
pub vertical_pan_coefficient: f32,
/// Constant vertical pitch added after dynamic vertical pan is clamped.
pub vertical_pan_degrees: f32,
/// Dynamic horizontal pan in degrees for every world unit from 0,0
pub horizontal_pan_degrees_per_unit: f32,
/// Dynamic vertical pan in degrees for every world unit from the vertical reference line
pub vertical_pan_degrees_per_unit: f32,
/// Symmetric limit on dynamic horizontal pan, before any other adjustment.
pub max_horizontal_pan_degrees: f32,
/// Maximum upward dynamic vertical pan, before constant pitch is added.
pub max_upward_pan_degrees: f32,
/// Magnitude of the maximum downward dynamic vertical pan, before constant
/// pitch is added.
pub max_downward_pan_degrees: f32,
pub max_downward_expansion: f32,
}
#[derive(Reflect, Serialize, Deserialize, Copy, Clone, Eq, PartialEq, Hash, Debug, EnumIter)]
@@ -101,7 +126,6 @@ fn fail(next_state: &mut NextState<AppState>, message: &str) {
next_state.set(AppState::CommonAssetLoadFailed);
}
pub fn prepare_stage_manifests(
mut commands: Commands,
handles: Res<StageManifestAssets>,
@@ -154,13 +178,13 @@ pub fn prepare_stage_manifests(
impl StageManifest {
pub fn to_collision(&self) -> StageCollision {
let stage_polys: Vec<StagePoly> = self.polygons.iter().map(|def| {
StagePoly::build(def.poly_type, &def.lines)
}).collect();
StageCollision {
stage_polys
}
let stage_polys: Vec<StagePoly> = self
.polygons
.iter()
.map(|def| StagePoly::build(def.poly_type, &def.lines))
.collect();
StageCollision { stage_polys }
}
}
@@ -175,24 +199,33 @@ impl StageCameraProfile {
&& self.min_depth.is_finite()
&& self.max_depth.is_finite()
&& self.subject_scale.is_finite()
&& self.fighter_forward_extent_scale.is_finite()
&& self.tracking_smoothness.is_finite()
&& self.vertical_tilt_degrees.is_finite()
&& self.horizontal_pan_coefficient.is_finite()
&& self.vertical_pan_coefficient.is_finite()
&& self.vertical_pan_degrees.is_finite()
&& self.horizontal_pan_degrees_per_unit.is_finite()
&& self.vertical_pan_degrees_per_unit.is_finite()
&& self.max_horizontal_pan_degrees.is_finite()
&& self.max_upward_pan_degrees.is_finite()
&& self.max_downward_pan_degrees.is_finite()
&& self.max_downward_expansion.is_finite()
&& self.left < self.right
&& self.bottom < self.top
&& (self.left..=self.right).contains(&self.origin.x)
&& (self.bottom..=self.top).contains(&self.origin.y)
&& (0.0..180.0).contains(&self.vertical_fov_degrees)
&& self.min_depth > 0.0
&& self.min_depth <= self.max_depth
&& self.subject_scale > 0.0
&& self.fighter_forward_extent_scale > 0.0
&& self.tracking_smoothness >= 0.0
&& self.max_horizontal_pan_degrees >= 0.0
&& self.max_upward_pan_degrees >= 0.0
&& self.max_downward_pan_degrees >= 0.0
&& self.max_downward_expansion >= 0.0
&& self.vertical_fov_degrees * 0.5 + self.max_horizontal_pan_degrees < 90.0
&& self.vertical_fov_degrees * 0.5
+ self.vertical_pan_degrees.abs()
+ self
.max_upward_pan_degrees
.max(self.max_downward_pan_degrees)
< 90.0
}
}