Make dashback more lenient
This commit is contained in:
@@ -6,6 +6,7 @@ use super::{FighterStateContext, FighterStateImpl, dash, ground, wait};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::turn;
|
||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -16,7 +17,10 @@ pub struct WalkState {
|
||||
impl FighterStateImpl for WalkState {
|
||||
const NAME: &'static str = "Walk";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
if let Some(state) =
|
||||
if let Some(state) = turn::check_input(state_context, &self.grounded_common) {
|
||||
return Some(state)
|
||||
}
|
||||
else if let Some(state) =
|
||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||
{
|
||||
return Some(state);
|
||||
|
||||
Reference in New Issue
Block a user