Cleanup
This commit is contained in:
+2
-2
@@ -1,9 +1,9 @@
|
||||
use bevy_egui::{egui::Color32, prelude::*};
|
||||
use bevy_egui::prelude::*;
|
||||
|
||||
use crate::input::FighterInput;
|
||||
use bevy::prelude::*;
|
||||
|
||||
pub fn input_debug(mut contexts: EguiContexts, query: Query<(&FighterInput)>) -> Result {
|
||||
pub fn input_debug(mut contexts: EguiContexts, query: Query<&FighterInput>) -> Result {
|
||||
for (i, input) in query.iter().enumerate() {
|
||||
const STICK_SIZE: f32 = 50.0;
|
||||
const STICK_SIZE_FRACTION: f32 = 0.75;
|
||||
|
||||
@@ -8,7 +8,7 @@ use crate::input::{BaseInputMap, FighterInputFrame, InputMapAction};
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::vec::FGVec2;
|
||||
|
||||
pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap, game_settings: &GameSettings) -> FighterInputFrame {
|
||||
pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap, _game_settings: &GameSettings) -> FighterInputFrame {
|
||||
let mut input_frame = FighterInputFrame::default();
|
||||
let mut movement = Vec2::ZERO;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user