Cleanup
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@@ -1,14 +1,12 @@
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use std::time::Duration;
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use bevy::prelude::*;
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use super::{FighterStateContext, FighterStateImpl, ground, walk};
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use super::{FighterStateContext, FighterStateImpl, ground};
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use crate::fighter::animation::AnimKind;
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use crate::fighter::state::fall::FallState;
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use crate::fighter::state::ground::{
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GroundedMotionResult, GroundedStateCommon, grounded_movement_common_interrupts,
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GroundedMotionResult, GroundedStateCommon,
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};
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use crate::fighter::state::{FighterState, dash, turn};
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use crate::fighter::state::FighterState;
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#[derive(Debug, Clone, Hash)]
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pub struct WaitState {
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