Cleanup
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@@ -1,18 +1,14 @@
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use std::time::Duration;
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use bevy::prelude::*;
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use crate::{
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fighter::{
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animation::AnimKind,
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collision,
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state::{
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FighterState, FighterStateContext, FighterStateImpl, air, dash,
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FighterState, FighterStateContext, FighterStateImpl, air,
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fall::FallState,
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ground::{self, GroundedMotionResult, GroundedStateCommon},
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ground::GroundedStateCommon,
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land::LandingState,
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wait::WaitState,
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walk,
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},
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},
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input,
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