Split baked animation modules (#38)
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Fixes #19

Splits the baked animation implementation into focused fixed-transform, runtime, visual-binding, and asset-baking modules behind the existing public facade. Preserves public APIs, serialized field order, TypePath, plugin registration, schedules, and runtime behavior.

Reviewed-on: #38
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #38.
This commit is contained in:
2026-09-17 14:03:09 +00:00
committed by EIREXE
parent 441e3d53b3
commit 0454ca9e8a
7 changed files with 1194 additions and 1223 deletions
+136
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@@ -0,0 +1,136 @@
use std::io;
use bevy::prelude::*;
use crate::math::{
int::{FGWide, FGi32, FGi32Ext},
vec3::FGVec3,
};
/// Parent transforms are composed after quantization, which makes every runtime sample platform-independent.
#[derive(Clone, Copy, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize, Hash)]
pub struct FixedMat4 {
pub cols: [[FGi32; 4]; 4],
}
impl FixedMat4 {
pub const IDENTITY: Self = Self {
cols: [
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
};
pub fn from_mat4(matrix: Mat4) -> io::Result<Self> {
let values = matrix.to_cols_array();
let mut cols = [[FGi32::ZERO; 4]; 4];
for (index, value) in values.into_iter().enumerate() {
cols[index / 4][index % 4] = FGi32::checked_from_num(value).ok_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidData,
"animation transform overflows Q16.16",
)
})?;
}
Ok(Self { cols })
}
pub fn to_mat4(self) -> Mat4 {
Mat4::from_cols_array_2d(&self.cols.map(|column| column.map(|value| value.to_num())))
}
pub fn mul(self, rhs: Self) -> Self {
let mut cols = [[FGi32::ZERO; 4]; 4];
for column in 0..4 {
for row in 0..4 {
let mut value = FGWide::ZERO;
for k in 0..4 {
value +=
FGWide::from_num(self.cols[k][row]) * FGWide::from_num(rhs.cols[column][k]);
}
cols[column][row] = FGi32::from_num(value);
}
}
Self { cols }
}
pub fn transform_point(self, point: FGVec3) -> FGVec3 {
let input = [point.x, point.y, point.z, FGi32::ONE];
let mut output = [FGi32::ZERO; 3];
for row in 0..3 {
let mut value = FGWide::ZERO;
for (column, input) in input.into_iter().enumerate() {
value += FGWide::from_num(self.cols[column][row]) * FGWide::from_num(input);
}
output[row] = FGi32::from_num(value);
}
FGVec3 {
x: output[0],
y: output[1],
z: output[2],
}
}
pub fn translate(&mut self, translation: FGVec3) {
self.cols[3][0] = translation.x;
self.cols[3][1] = translation.y;
self.cols[3][2] = translation.z;
}
pub fn with_translation(mut self, translation: FGVec3) -> Self {
self.translate(translation);
self
}
pub fn with_rotation(mut self, rotation: FGVec3) -> Self {
let (sin_x, cos_x) = rotation.x.sin_cos_rads();
let (sin_y, cos_y) = rotation.y.sin_cos_rads();
let (sin_z, cos_z) = rotation.z.sin_cos_rads();
self.cols[0][0] = cos_y * cos_z;
self.cols[0][1] = cos_x * sin_z + sin_x * sin_y * cos_z;
self.cols[0][2] = sin_x * sin_z - cos_x * sin_y * cos_z;
self.cols[1][0] = -cos_y * sin_z;
self.cols[1][1] = cos_x * cos_z - sin_x * sin_y * sin_z;
self.cols[1][2] = sin_x * cos_z + cos_x * sin_y * sin_z;
self.cols[2][0] = sin_y;
self.cols[2][1] = -sin_x * cos_y;
self.cols[2][2] = cos_x * cos_y;
self
}
pub fn get_translation(&self) -> FGVec3 {
FGVec3::new(self.cols[3][0], self.cols[3][1], self.cols[3][2])
}
pub fn rotate_y(self, quarter_turns: u8) -> Self {
let rotation = match quarter_turns % 4 {
0 => Self::IDENTITY,
1 => Self {
cols: [
[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
},
2 => Self {
cols: [
[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
},
_ => Self {
cols: [
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
},
};
self.mul(rotation)
}
}
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pub mod int;
pub mod segment;
pub mod vec;
pub mod fixed_transform;
pub mod vec3;