Split baked animation modules (#38)
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Fixes #19

Splits the baked animation implementation into focused fixed-transform, runtime, visual-binding, and asset-baking modules behind the existing public facade. Preserves public APIs, serialized field order, TypePath, plugin registration, schedules, and runtime behavior.

Reviewed-on: #38
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #38.
This commit is contained in:
2026-09-17 14:03:09 +00:00
committed by EIREXE
parent 441e3d53b3
commit 0454ca9e8a
7 changed files with 1194 additions and 1223 deletions
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use super::{
BAKED_ANIMATION_FPS,
runtime::{BakedAnimationClip, BakedFighterAnimations},
};
use crate::math::fixed_transform::FixedMat4;
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
use bevy::{
asset::{
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
io::{Reader, Writer},
processor::LoadTransformAndSave,
saver::{AssetSaver, SavedAsset},
transformer::{AssetTransformer, TransformedAsset},
},
prelude::*,
reflect::TypePath,
};
use serde::Deserialize;
use std::{collections::HashMap, io, path::Path};
#[derive(Deserialize)]
struct FighterBakeDeclaration {
manifest_path: String,
}
#[derive(Asset, TypePath)]
struct FighterBakeSource {
model_bytes: Vec<u8>,
buffers: Vec<Vec<u8>>,
animations: HashMap<AnimKind, String>,
}
#[derive(Default, TypePath)]
struct FighterBakeSourceLoader;
impl AssetLoader for FighterBakeSourceLoader {
type Asset = FighterBakeSource;
type Settings = ();
type Error = io::Error;
async fn load(
&self,
reader: &mut dyn Reader,
_: &Self::Settings,
load_context: &mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut declaration = Vec::new();
reader.read_to_end(&mut declaration).await?;
let declaration: FighterBakeDeclaration = ron::de::from_bytes(&declaration)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
let manifest_bytes = load_context
.read_asset_bytes(&declaration.manifest_path)
.await
.map_err(|error| io::Error::other(error.to_string()))?;
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
let model_bytes = load_context
.read_asset_bytes(&manifest.model_path)
.await
.map_err(|error| io::Error::other(error.to_string()))?;
let gltf = gltf::Gltf::from_slice(&model_bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
let mut buffers = Vec::with_capacity(gltf.buffers().len());
for buffer in gltf.buffers() {
let bytes = match buffer.source() {
gltf::buffer::Source::Uri(uri) => load_context
.read_asset_bytes(AssetPath::from_path_buf(
Path::new(&manifest.model_path)
.parent()
.unwrap_or_else(|| Path::new(""))
.join(uri),
))
.await
.map_err(|error| io::Error::other(error.to_string()))?,
gltf::buffer::Source::Bin => gltf.blob.clone().ok_or_else(|| {
io::Error::new(io::ErrorKind::InvalidData, "missing glTF binary blob")
})?,
};
buffers.push(bytes);
}
Ok(FighterBakeSource {
model_bytes,
buffers,
animations: manifest.animations,
})
}
fn extensions(&self) -> &[&str] {
&["fighterbake"]
}
}
#[derive(Default, TypePath)]
struct BakedFighterAnimationsLoader;
impl AssetLoader for BakedFighterAnimationsLoader {
type Asset = BakedFighterAnimations;
type Settings = ();
type Error = io::Error;
async fn load(
&self,
reader: &mut dyn Reader,
_: &Self::Settings,
_: &mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
bincode::deserialize(&bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))
}
fn extensions(&self) -> &[&str] {
&["fighterbake"]
}
}
#[derive(Default, TypePath)]
struct FighterBakeTransformer;
impl AssetTransformer for FighterBakeTransformer {
type AssetInput = FighterBakeSource;
type AssetOutput = BakedFighterAnimations;
type Settings = ();
type Error = io::Error;
async fn transform<'a>(
&'a self,
source: TransformedAsset<Self::AssetInput>,
_: &'a Self::Settings,
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?;
Ok(source.replace_asset(baked))
}
}
#[derive(Default, TypePath)]
struct BakedFighterAnimationsSaver;
impl AssetSaver for BakedFighterAnimationsSaver {
type Asset = BakedFighterAnimations;
type Settings = ();
type OutputLoader = BakedFighterAnimationsLoader;
type Error = io::Error;
async fn save(
&self,
writer: &mut Writer,
asset: SavedAsset<'_, '_, Self::Asset>,
_: &Self::Settings,
_: AssetPath<'_>,
) -> Result<(), Self::Error> {
let bytes = bincode::serialize(&*asset)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
writer.write_all(&bytes).await
}
}
type FighterBakeProcessor = LoadTransformAndSave<
FighterBakeSourceLoader,
FighterBakeTransformer,
BakedFighterAnimationsSaver,
>;
pub struct BakedAnimationPlugin;
impl Plugin for BakedAnimationPlugin {
fn build(&self, app: &mut App) {
app.init_asset::<BakedFighterAnimations>()
.register_asset_loader(FighterBakeSourceLoader)
.register_asset_loader(BakedFighterAnimationsLoader)
.register_asset_processor(FighterBakeProcessor::new(
FighterBakeTransformer,
BakedFighterAnimationsSaver,
))
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
.add_systems(
bevy_ggrs::prelude::GgrsSchedule,
super::runtime::update_fighter_bone_matrices
.in_set(crate::schedule::GameplaySet::Animation),
)
.add_systems(
Update,
super::visual_binding::apply_baked_fighter_visual_pose,
)
.add_observer(super::visual_binding::bind_fighter_visual_bones);
}
}
fn bake_gltf(
bytes: &[u8],
buffer_bytes: &[Vec<u8>],
animations: &HashMap<AnimKind, String>,
) -> io::Result<BakedFighterAnimations> {
let gltf = gltf::Gltf::from_slice(bytes)
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
let buffers = gltf
.buffers()
.zip(buffer_bytes)
.map(|(buffer, bytes)| {
if bytes.len() < buffer.length() {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
format!(
"glTF buffer {} is too short: expected {}, got {}",
buffer.index(),
buffer.length(),
bytes.len()
),
));
}
Ok(gltf::buffer::Data(bytes.clone()))
})
.collect::<io::Result<Vec<_>>>()?;
if buffers.len() != gltf.buffers().len() {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"glTF buffer data is incomplete",
));
}
bake_gltf_document(gltf.document, buffers, animations)
}
pub(super) fn bake_gltf_document(
document: gltf::Document,
buffers: Vec<gltf::buffer::Data>,
animations: &HashMap<AnimKind, String>,
) -> io::Result<BakedFighterAnimations> {
let nodes: Vec<_> = document.nodes().collect();
if nodes.is_empty() {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"fighter model has no nodes",
));
}
let mut parents = vec![None; nodes.len()];
for node in &nodes {
for child in node.children() {
parents[child.index()] = Some(node.index());
}
}
let names = nodes
.iter()
.map(|node| {
node.name().map(str::to_owned).ok_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidData,
format!("node {} has no name", node.index()),
)
})
})
.collect::<io::Result<Vec<_>>>()?;
let mut pending = HashMap::<&str, Vec<AnimKind>>::new();
for (kind, name) in animations {
pending.entry(name).or_default().push(*kind);
}
let mut clips = Vec::with_capacity(pending.len());
let mut clip_indices = HashMap::with_capacity(animations.len());
for animation in document.animations() {
let name = animation.name().ok_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidData,
format!("animation {} has no name", animation.index()),
)
})?;
let Some(kinds) = pending.remove(name) else {
continue;
};
let channels = animation
.channels()
.map(|channel| read_channel(channel, &buffers))
.collect::<io::Result<Vec<_>>>()?;
let duration = channels
.iter()
.filter_map(Channel::duration)
.fold(0.0_f32, f32::max);
let frame_count = baked_frame_count(duration, BAKED_ANIMATION_FPS);
let mut frames = Vec::with_capacity(frame_count);
for frame in 0..frame_count {
let time = (frame as f32 / BAKED_ANIMATION_FPS as f32).min(duration);
frames.push(
nodes
.iter()
.map(|node| local_transform(node.clone(), &channels, time))
.collect::<io::Result<Vec<_>>>()?,
);
}
let index = clips.len();
clips.push(BakedAnimationClip { frames });
for kind in kinds {
clip_indices.insert(kind, index);
}
}
if clips.is_empty() {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"fighter model has no animations",
));
}
if !pending.is_empty() {
let mut missing = pending.keys().copied().collect::<Vec<_>>();
missing.sort_unstable();
return Err(io::Error::new(
io::ErrorKind::InvalidData,
format!(
"fighter model has no animations named {}",
missing.join(", ")
),
));
}
Ok(BakedFighterAnimations {
frame_rate: BAKED_ANIMATION_FPS,
bone_names: names,
parents,
clips,
clip_indices,
})
}
pub(super) fn baked_frame_count(duration: f32, frame_rate: u32) -> usize {
let frame = duration as f64 * frame_rate as f64;
let nearest_frame = frame.round();
let last_frame = if (frame - nearest_frame).abs() < 0.0001 {
nearest_frame
} else {
frame.ceil()
};
last_frame as usize + 1
}
#[derive(Clone)]
pub(super) struct Channel {
pub(super) node: usize,
pub(super) property: gltf::animation::Property,
pub(super) interpolation: gltf::animation::Interpolation,
pub(super) times: Vec<f32>,
pub(super) values: ChannelValues,
}
impl Channel {
fn duration(&self) -> Option<f32> {
self.times.last().copied()
}
}
#[derive(Clone)]
pub(super) enum ChannelValues {
Vec3(Vec<[f32; 3]>),
Rotation(Vec<[f32; 4]>),
}
fn read_channel(
channel: gltf::animation::Channel<'_>,
buffers: &[gltf::buffer::Data],
) -> io::Result<Channel> {
let reader = channel.reader(|buffer| Some(&buffers[buffer.index()].0));
let times = reader
.read_inputs()
.ok_or_else(|| {
io::Error::new(io::ErrorKind::InvalidData, "animation channel has no input")
})?
.collect();
let values = match reader.read_outputs().ok_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidData,
"animation channel has no output",
)
})? {
gltf::animation::util::ReadOutputs::Translations(values)
| gltf::animation::util::ReadOutputs::Scales(values) => {
ChannelValues::Vec3(values.collect())
}
gltf::animation::util::ReadOutputs::Rotations(values) => {
ChannelValues::Rotation(values.into_f32().collect())
}
gltf::animation::util::ReadOutputs::MorphTargetWeights(_) => {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"morph target animation is not supported for bone baking",
));
}
};
if channel.sampler().interpolation() == gltf::animation::Interpolation::CubicSpline {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"cubic spline animation is not supported for bone baking",
));
}
Ok(Channel {
node: channel.target().node().index(),
property: channel.target().property(),
interpolation: channel.sampler().interpolation(),
times,
values,
})
}
fn local_transform(node: gltf::Node<'_>, channels: &[Channel], time: f32) -> io::Result<FixedMat4> {
let (mut translation, mut rotation, mut scale) = match node.transform() {
gltf::scene::Transform::Decomposed {
translation,
rotation,
scale,
} => (
Vec3::from(translation),
Quat::from_array(rotation),
Vec3::from(scale),
),
gltf::scene::Transform::Matrix { matrix } => {
return FixedMat4::from_mat4(Mat4::from_cols_array_2d(&matrix));
}
};
for channel in channels
.iter()
.filter(|channel| channel.node == node.index())
{
match (&channel.values, channel.property) {
(ChannelValues::Vec3(values), gltf::animation::Property::Translation) => {
translation = Vec3::from(sample_vec3(channel, values, time))
}
(ChannelValues::Vec3(values), gltf::animation::Property::Scale) => {
scale = Vec3::from(sample_vec3(channel, values, time))
}
(ChannelValues::Rotation(values), gltf::animation::Property::Rotation) => {
rotation = Quat::from_array(sample_rotation(channel, values, time))
}
_ => {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"animation property does not match its values",
));
}
}
}
FixedMat4::from_mat4(Mat4::from_scale_rotation_translation(
scale,
rotation,
translation,
))
}
fn sample_index(channel: &Channel, time: f32) -> (usize, usize, f32) {
let next = channel.times.partition_point(|key| *key <= time);
if next == 0 {
return (0, 0, 0.0);
}
if next == channel.times.len() {
let last = next - 1;
return (last, last, 0.0);
}
let previous = next - 1;
let factor = (time - channel.times[previous]) / (channel.times[next] - channel.times[previous]);
(previous, next, factor)
}
pub(super) fn sample_vec3(channel: &Channel, values: &[[f32; 3]], time: f32) -> [f32; 3] {
let (from, to, factor) = sample_index(channel, time);
if channel.interpolation == gltf::animation::Interpolation::Step {
return values[from];
}
Vec3::from(values[from])
.lerp(Vec3::from(values[to]), factor)
.to_array()
}
fn sample_rotation(channel: &Channel, values: &[[f32; 4]], time: f32) -> [f32; 4] {
let (from, to, factor) = sample_index(channel, time);
if channel.interpolation == gltf::animation::Interpolation::Step {
return values[from];
}
Quat::from_array(values[from])
.slerp(Quat::from_array(values[to]), factor)
.to_array()
}
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//! Deterministic, fighter-local skeletal animation samples for gameplay and rendering.
mod asset_baking;
mod runtime;
mod visual_binding;
pub use asset_baking::BakedAnimationPlugin;
pub use crate::math::fixed_transform::FixedMat4;
pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
update_fighter_bone_matrices,
};
pub const BAKED_ANIMATION_FPS: u32 = 60;
#[cfg(test)]
mod tests {
use super::*;
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
use crate::math::{int::FGi32, vec3::FGVec3};
use asset_baking::{
Channel, ChannelValues, bake_gltf_document, baked_frame_count, sample_vec3,
};
use std::collections::HashMap;
#[test]
fn configured_fighter_clips_bake_to_fixed_point_frames() {
let manifest: FighterManifest = ron::from_str(include_str!(
"../../../assets/fighters/test/test.fighter.ron"
))
.unwrap();
let (document, buffers, _) = gltf::import(concat!(
env!("CARGO_MANIFEST_DIR"),
"/assets/fighters/test/test_fighter.gltf"
))
.unwrap();
let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap();
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
assert_eq!(baked.frame_count(AnimKind::Wait), Some(121));
assert_eq!(baked.frame_count(AnimKind::Walk), Some(33));
assert_eq!(baked.frame_count(AnimKind::Run), Some(33));
assert_eq!(baked.frame_count(AnimKind::Dash), Some(21));
assert_eq!(baked.frame_count(AnimKind::Landing), Some(9));
assert_eq!(baked.frame_count(AnimKind::JumpBack), Some(57));
assert_eq!(baked.clip_indices.len(), manifest.animations.len());
assert_eq!(
baked.clip(AnimKind::Wait).unwrap().frames[0].len(),
baked.bone_names.len()
);
assert_eq!(baked.parents.len(), baked.bone_names.len());
}
#[test]
fn pose_sampling_wraps_repeating_frames_and_clamps_finished_frames() {
let first = FixedMat4::IDENTITY;
let mut second = FixedMat4::IDENTITY;
second.translate(FGVec3::lit("2", "0", "0"));
let mut terminal = FixedMat4::IDENTITY;
terminal.translate(FGVec3::lit("4", "0", "0"));
let baked = BakedFighterAnimations {
frame_rate: BAKED_ANIMATION_FPS,
bone_names: vec!["root".into()],
parents: vec![None],
clips: vec![BakedAnimationClip {
frames: vec![vec![first], vec![second], vec![terminal]],
}],
clip_indices: HashMap::from([(AnimKind::Wait, 0)]),
};
let repeating = crate::fighter::animation::FighterAnimationFrame {
kind: AnimKind::Wait,
frame: 3,
repeat: true,
};
let finished = crate::fighter::animation::FighterAnimationFrame {
kind: AnimKind::Wait,
frame: 4,
repeat: false,
};
assert_eq!(baked.sample_pose(&repeating), Some(&[second][..]));
assert_eq!(baked.sample_pose(&finished), Some(&[terminal][..]));
}
#[test]
fn frame_count_snaps_source_frame_rounding_error_to_the_bake_grid() {
assert_eq!(baked_frame_count(0.533333361, 60), 33);
assert_eq!(baked_frame_count(0.333333343, 60), 21);
assert_eq!(baked_frame_count(0.133333340, 60), 9);
assert_eq!(baked_frame_count(2.0, 60), 121);
}
#[test]
fn linear_source_channel_is_resampled_between_thirty_hz_keys() {
let channel = Channel {
node: 0,
property: gltf::animation::Property::Translation,
interpolation: gltf::animation::Interpolation::Linear,
times: vec![0.0, 1.0 / 30.0],
values: ChannelValues::Vec3(vec![[0.0, 0.0, 0.0], [2.0, 0.0, 0.0]]),
};
let ChannelValues::Vec3(values) = &channel.values else {
unreachable!()
};
assert_eq!(sample_vec3(&channel, values, 1.0 / 60.0), [1.0, 0.0, 0.0]);
}
#[test]
fn presentation_pose_interpolates_previous_and_current_local_transforms() {
let mut previous = FixedMat4::IDENTITY;
previous.translate(FGVec3::lit("2", "0", "0"));
let mut current = FixedMat4::IDENTITY;
current.translate(FGVec3::lit("6", "0", "0"));
let transform = runtime::interpolate_transform(previous, current, 0.25);
assert_eq!(
transform.translation,
bevy::prelude::Vec3::new(3.0, 0.0, 0.0)
);
}
#[test]
fn bone_matrix_component_keeps_names_aligned_with_the_current_pose() {
let first = FixedMat4::IDENTITY;
let mut second = FixedMat4::IDENTITY;
second.translate(FGVec3::lit("0", "3", "0"));
let mut matrices = FighterBoneMatrices::default();
matrices.set_pose(
&["root".into(), "hand".into()],
&[None, Some(0)],
&[first, second],
FGi32::ONE,
);
assert_eq!(matrices.get_current("hand"), Some(second));
assert_eq!(
matrices.iter().collect::<Vec<_>>(),
vec![("root", first), ("hand", second)]
);
}
#[test]
fn local_pose_reconstructs_model_space_for_gameplay() {
let mut root = FixedMat4::IDENTITY;
root.translate(FGVec3::lit("10", "0", "0"));
let mut hand = FixedMat4::IDENTITY;
hand.translate(FGVec3::lit("0", "3", "0"));
let mut matrices = FighterBoneMatrices::default();
matrices.set_pose(
&["root".into(), "hand".into()],
&[None, Some(0)],
&[root, hand],
FGi32::ONE,
);
assert_eq!(matrices.local(1), Some(hand));
assert_eq!(
matrices.get_current("hand").unwrap().get_translation(),
FGVec3::lit("10", "3", "0")
);
assert_eq!(
matrices
.local(1)
.unwrap()
.to_mat4()
.transform_point3(bevy::prelude::Vec3::ZERO),
bevy::prelude::Vec3::new(0.0, 3.0, 0.0)
);
}
#[test]
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
let mut root = FixedMat4::IDENTITY;
root.translate(FGVec3::lit("1", "0", "0"));
let mut hand = FixedMat4::IDENTITY;
hand.translate(FGVec3::lit("0", "2", "0"));
let mut matrices = FighterBoneMatrices::default();
matrices.set_pose(
&["root".into(), "hand".into()],
&[None, Some(0)],
&[root, hand],
FGi32::lit("10"),
);
assert_eq!(matrices.local(1), Some(hand));
assert_eq!(
matrices.get_current("hand").unwrap().get_translation(),
FGVec3::lit("10", "20", "0")
);
}
#[test]
fn fixed_matrix_transforms_points() {
let transform = FixedMat4 {
cols: [
[FGi32::lit("2"), FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::lit("3"), FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::lit("4"), FGi32::ZERO],
[
FGi32::lit("10"),
FGi32::lit("-5"),
FGi32::lit("1.5"),
FGi32::ONE,
],
],
};
assert_eq!(
transform.transform_point(FGVec3::lit("1.25", "-2", "0.5")),
FGVec3::lit("12.5", "-11", "3.5")
);
}
#[test]
fn fixed_matrix_rotates_points_around_y() {
let transform = FixedMat4 {
cols: [
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
[
FGi32::lit("10"),
FGi32::lit("2"),
FGi32::lit("-3"),
FGi32::ONE,
],
],
};
assert_eq!(
transform
.rotate_y(5)
.transform_point(FGVec3::lit("1", "0", "0")),
FGVec3::lit("10", "2", "-4")
);
}
#[test]
fn fixed_matrix_builders_set_euler_rotation_and_translation() {
let transform = FixedMat4::IDENTITY
.with_rotation(FGVec3::lit("0", "0", "1.5707963267948966"))
.with_translation(FGVec3::lit("10", "2", "-3"));
assert_eq!(
transform.transform_point(FGVec3::lit("1", "0", "0")),
FGVec3::lit("10", "3", "-3")
);
assert_eq!(transform.get_translation(), FGVec3::lit("10", "2", "-3"));
}
#[test]
fn fixed_matrix_rotation_builder_preserves_translation() {
let transform = FixedMat4::IDENTITY
.with_translation(FGVec3::lit("4", "5", "6"))
.with_rotation(FGVec3::lit("0", "0", "1.5707963267948966"));
assert_eq!(transform.get_translation(), FGVec3::lit("4", "5", "6"));
}
}
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use std::collections::HashMap;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use super::{BAKED_ANIMATION_FPS};
use crate::{
fighter::{
Fighter,
animation::{AnimKind, FighterAnimationFrame},
manifest::FighterManifest,
visual::FighterAnimations,
},
math::int::FGi32,
math::fixed_transform::FixedMat4
};
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct BakedAnimationClip {
pub frames: Vec<Vec<FixedMat4>>,
}
#[derive(Asset, bevy::reflect::TypePath, Clone, Debug, Serialize, Deserialize)]
#[type_path = "shinespark::fighter::baked_animation"]
pub struct BakedFighterAnimations {
pub frame_rate: u32,
pub bone_names: Vec<String>,
pub parents: Vec<Option<usize>>,
pub(super) clips: Vec<BakedAnimationClip>,
pub(super) clip_indices: HashMap<AnimKind, usize>,
}
impl BakedFighterAnimations {
pub fn contains_bone(&self, bone: &str) -> bool {
self.bone_names.iter().any(|name| name == bone)
}
pub fn has_unique_bone_names(&self) -> bool {
let mut names = std::collections::HashSet::with_capacity(self.bone_names.len());
self.bone_names.iter().all(|name| names.insert(name))
}
pub fn sample_pose(&self, frame: &FighterAnimationFrame) -> Option<&[FixedMat4]> {
let frames = &self.clip(frame.kind)?.frames;
let frame_index = if frame.repeat {
let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32;
frame.frame % loop_frame_count
} else {
frame.frame
};
frames
.get(frame_index as usize)
.or_else(|| frames.last())
.map(Vec::as_slice)
}
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
self.clip(kind).map(|clip| clip.frames.len() as u32)
}
pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
self.clip_indices
.get(&kind)
.and_then(|index| self.clips.get(*index))
}
}
#[derive(Component, Clone, Debug, Default)]
pub struct FighterBoneMatrices {
bone_names: Vec<String>,
parents: Vec<Option<usize>>,
matrices: Vec<FixedMat4>,
previous_frame_matrices: Vec<FixedMat4>,
local_matrices: Vec<FixedMat4>,
previous_local_matrices: Vec<FixedMat4>,
}
#[derive(Component, Clone, Debug, Default)]
pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
impl FighterBoneMatrices {
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
let index = self.bone_names.iter().position(|name| name == bone)?;
Some((
*self.previous_frame_matrices.get(index)?,
*self.matrices.get(index)?,
))
}
pub fn get_current(&self, bone: &str) -> Option<FixedMat4> {
let index = self.bone_names.iter().position(|name| name == bone)?;
self.matrices.get(index).copied()
}
pub fn get_index(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
Some((
*self.previous_frame_matrices.get(index)?,
*self.matrices.get(index)?,
))
}
pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
self.matrices.get(index).copied()
}
pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
self.bone_names
.iter()
.map(String::as_str)
.zip(self.matrices.iter().copied())
}
pub fn local(&self, index: usize) -> Option<FixedMat4> {
self.local_matrices.get(index).copied()
}
pub(super) fn presentation_local(
&self,
index: usize,
overstep_fraction: f32,
) -> Option<Transform> {
let current = self.local_matrices.get(index).copied()?;
let previous = self
.previous_local_matrices
.get(index)
.copied()
.unwrap_or(current);
Some(interpolate_transform(previous, current, overstep_fraction))
}
pub(super) fn set_pose(
&mut self,
bone_names: &[String],
parents: &[Option<usize>],
local: &[FixedMat4],
model_scale: FGi32,
) {
assert_eq!(
bone_names.len(),
local.len(),
"baked animation pose does not match its bone names"
);
assert_eq!(
bone_names.len(),
parents.len(),
"baked bone parents do not match names"
);
if self.bone_names.is_empty() {
self.bone_names.extend_from_slice(bone_names);
self.parents.extend_from_slice(parents);
} else {
assert_eq!(self.bone_names, bone_names, "baked bone names changed");
assert_eq!(self.parents, parents, "baked bone parents changed");
}
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
self.local_matrices.clear();
self.local_matrices.extend_from_slice(local);
let mut model = vec![None; local.len()];
for index in 0..local.len() {
resolve_model_transform(index, parents, local, &mut model)
.expect("baked bone hierarchy should be valid");
}
let model_scale = FixedMat4 {
cols: [
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
};
self.matrices = model
.into_iter()
.map(|matrix| model_scale.mul(matrix.expect("baked bone hierarchy should be valid")))
.collect();
}
}
pub fn update_fighter_bone_matrices(
mut fighters: Query<(
&FighterAnimationFrame,
&FighterAnimations,
&Fighter,
&mut FighterBoneMatrices,
&mut FighterBoneIndexMap,
)>,
baked_assets: Res<Assets<BakedFighterAnimations>>,
manifests: Res<Assets<FighterManifest>>,
) {
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
let baked = baked_assets
.get(&animations.baked)
.expect("fighter baked animation asset should be loaded before the match starts");
assert_eq!(
baked.frame_rate, BAKED_ANIMATION_FPS,
"fighter baked animation rate does not match the simulation rate"
);
let pose = baked
.sample_pose(frame)
.expect("fighter animation frame should select a baked pose");
let manifest = manifests
.get(&fighter.manifest)
.expect("fighter manifest should be loaded before the match starts");
matrices.set_pose(
&baked.bone_names,
&baked.parents,
pose,
manifest.model_scale,
);
if bone_indices.0.is_empty() {
bone_indices.0.extend(
baked
.bone_names
.iter()
.enumerate()
.map(|(index, name)| (name.clone(), index)),
);
}
}
}
fn resolve_model_transform(
index: usize,
parents: &[Option<usize>],
local: &[FixedMat4],
model: &mut [Option<FixedMat4>],
) -> std::io::Result<FixedMat4> {
if let Some(value) = model[index] {
return Ok(value);
}
let value = match parents[index] {
Some(parent) => resolve_model_transform(parent, parents, local, model)?.mul(local[index]),
None => local[index],
};
model[index] = Some(value);
Ok(value)
}
pub(super) fn interpolate_transform(
previous: FixedMat4,
current: FixedMat4,
factor: f32,
) -> Transform {
let (previous_scale, previous_rotation, previous_translation) =
previous.to_mat4().to_scale_rotation_translation();
let (current_scale, current_rotation, current_translation) =
current.to_mat4().to_scale_rotation_translation();
let factor = factor.clamp(0.0, 1.0);
Transform {
translation: previous_translation.lerp(current_translation, factor),
rotation: previous_rotation.slerp(current_rotation, factor),
scale: previous_scale.lerp(current_scale, factor),
}
}
@@ -0,0 +1,107 @@
use bevy::prelude::*;
use bevy::world_serialization::{WorldInstanceReady, WorldInstanceSpawner};
use bevy_ggrs::GgrsFrameTiming;
use std::collections::{HashMap, HashSet};
use super::{BakedFighterAnimations, FighterBoneMatrices};
use crate::fighter::visual::FighterAnimations;
#[derive(Component)]
pub(super) struct BakedFighterBone {
fighter: Entity,
index: usize,
}
pub(super) fn bind_fighter_visual_bones(
ready: On<WorldInstanceReady>,
mut commands: Commands,
spawner: Res<WorldInstanceSpawner>,
fighters: Query<&FighterAnimations>,
baked_assets: Res<Assets<BakedFighterAnimations>>,
nodes: Query<(&Name, Option<&ChildOf>)>,
animation_players: Query<(), With<AnimationPlayer>>,
) {
let fighter = ready.entity;
let Ok(animations) = fighters.get(fighter) else {
return;
};
let baked = baked_assets
.get(&animations.baked)
.expect("fighter baked animation asset should be loaded before its visual scene");
let entities = spawner
.iter_instance_entities(ready.instance_id)
.collect::<HashSet<_>>();
for &entity in &entities {
if animation_players.contains(entity) {
commands.entity(entity).remove::<AnimationPlayer>();
}
}
let mut indices = HashMap::with_capacity(baked.bone_names.len());
for (index, name) in baked.bone_names.iter().enumerate() {
let key = (baked.parents[index], name.as_str());
assert!(
indices.insert(key, index).is_none(),
"fighter GLTF has duplicate node names under the same parent"
);
}
let mut assigned = HashMap::new();
let mut remaining = entities.iter().copied().collect::<Vec<_>>();
while !remaining.is_empty() {
let mut next = Vec::new();
let mut progress = false;
for entity in remaining {
let Ok((name, parent)) = nodes.get(entity) else {
continue;
};
let parent = parent.map(ChildOf::parent);
let parent_index = match parent {
Some(parent) if entities.contains(&parent) => {
if let Some(index) = assigned.get(&parent) {
Some(*index)
} else if nodes.get(parent).ok().is_some_and(|(name, _)| {
baked.bone_names.iter().any(|bone| bone == name.as_str())
}) {
next.push(entity);
continue;
} else {
None
}
}
_ => None,
};
if let Some(&index) = indices.get(&(parent_index, name.as_str())) {
assigned.insert(entity, index);
progress = true;
}
}
if !progress {
break;
}
remaining = next;
}
if assigned.len() != baked.bone_names.len() {
warn!(fighter = ?fighter, bound = assigned.len(), expected = baked.bone_names.len(), "could not bind every baked fighter node to its visual scene");
}
for (entity, index) in assigned {
commands
.entity(entity)
.insert(BakedFighterBone { fighter, index });
}
}
pub(super) fn apply_baked_fighter_visual_pose(
mut nodes: Query<(&mut Transform, &BakedFighterBone)>,
fighters: Query<&FighterBoneMatrices>,
timing: Res<GgrsFrameTiming>,
) {
let overstep_fraction = timing.overstep_fraction();
for (mut transform, bone) in &mut nodes {
let Ok(matrices) = fighters.get(bone.fighter) else {
continue;
};
let Some(local) = matrices.presentation_local(bone.index, overstep_fraction) else {
continue;
};
*transform = local;
}
}