Implement invulnerability/intangibility and sakurai angle (#78)
Reviewed-on: #78 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #78.
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@@ -45,6 +45,17 @@ pub struct FighterSettingsCommon {
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pub intangible_color: Color,
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pub intangible_pulse_duration: u32,
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pub angel_platform_invulnerability_duration: u32,
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/// When hit while the receiver is in the air, use this angle
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pub sakurai_angle_aerial_angle: FGi32,
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/// When hit while the receiver is in the ground and at low knockback, use this angle
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pub sakurai_angle_low_knockback_angle: FGi32,
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/// When hit while the receiver is in the ground and at high knockback, use this angle
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pub sakurai_angle_high_knockback_angle: FGi32,
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/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
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pub sakurai_angle_knockback_threshold: FGi32,
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}
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#[derive(Reflect, Serialize, Deserialize, Clone)]
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#[reflect(opaque)]
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