Implement invulnerability/intangibility and sakurai angle (#78)
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Reviewed-on: #78
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #78.
This commit is contained in:
2026-10-03 10:47:00 +00:00
committed by EIREXE
parent aca3886113
commit 02d444f749
8 changed files with 170 additions and 44 deletions
+28 -5
View File
@@ -8,6 +8,7 @@ use bevy::prelude::*;
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
use serde::{Deserialize, Serialize};
use crate::fighter::FighterInvulnerabilityState;
use crate::{
fighter::{
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
@@ -112,7 +113,7 @@ impl KnockbackType {
}
}
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)]
pub struct Knockback(FGi32);
impl Knockback {
@@ -157,6 +158,23 @@ impl AttackAngle {
pub fn make_sakurai() -> Self {
Self::Sakurai
}
pub fn get_angle(&self, knockback: &Knockback, is_receiver_grounded: bool, game_settings: &GameSettings) -> FGi32 {
match self {
AttackAngle::Normal(angle) => {
*angle
},
AttackAngle::Sakurai => {
if !is_receiver_grounded {
game_settings.fighter_common.sakurai_angle_aerial_angle
} else if knockback.0 > game_settings.fighter_common.sakurai_angle_knockback_threshold {
game_settings.fighter_common.sakurai_angle_high_knockback_angle
} else {
game_settings.fighter_common.sakurai_angle_low_knockback_angle
}
},
}
}
}
#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
@@ -526,21 +544,27 @@ pub fn intersect_attacks_with_hurtboxes(
&Player,
&FighterStaleMoveQueue,
)>,
query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
query_attacked: Query<(Entity, &FighterSolvedHurtboxes, &FighterInvulnerabilityState)>,
mut pending_hits: ResMut<FighterPendingHits>,
attack_scripts: Res<Assets<FighterAttackScript>>,
) {
pending_hits.0.clear();
for &entity_receiving in &roster.0 {
let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
let Ok((_, hurtboxes, invuln_state)) = query_attacked.get(entity_receiving) else {
continue;
};
if matches!(*invuln_state, FighterInvulnerabilityState::Intangible { .. }) {
continue;
}
for &entity_hurting in &roster.0 {
if entity_hurting == entity_receiving {
continue;
}
let Ok((_, mut hitboxes, _, _, _)) = query_attacker.get_mut(entity_hurting) else {
continue;
};
@@ -581,8 +605,7 @@ pub fn intersect_attacks_with_hurtboxes(
attack_kind: active_attack.kind,
hitbox_index: hitting_hitbox_idx,
});
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
active_attack.hit_fighters.push(entity_receiving);
}
}