Add gamecube adapter support
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@@ -51,8 +51,6 @@ impl FighterAttributes {
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let accel = accel + direction * self.base_dash_accel;
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let target_vel = input.movement.x * self.max_dash_vel;
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info!("ACCEL {}", accel);
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(accel, target_vel)
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}
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@@ -93,6 +93,7 @@ impl FighterStateImpl for JumpSquatState {
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state_context.animations.clips[&AnimKind::JumpSquat],
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Duration::ZERO,
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);
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state_context.input.clear_buffer();
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}
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}
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